demo under construction
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@ -0,0 +1,32 @@
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#!/usr/bin/env python3
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from map import *
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from render import *
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def main():
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textures = []
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textures.append(Texture("char", "#", "hash"))
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textures.append(Texture("mchar", "simple", "simple"))
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for i in textures:
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i.load()
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tiles = []
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for i in range(10, 20):
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for j in range(2, 8):
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t = Tile([i, j], "placeholder")
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t.addTexture(textures[0])
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tiles.append(t)
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t = Tile([23, 2], "placeholder")
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t.addTexture(textures[1])
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tiles.append(t)
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render = Renderer()
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[render.addTile(i) for i in tiles]
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render.finalRender()
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if __name__ == "__main__":
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main()
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3
map.py
3
map.py
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@ -79,7 +79,8 @@ class Tile:
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this Tile is visible.
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this Tile is visible.
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"""
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"""
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try:
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try:
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return self.textures[0]
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# this is unsafe, do something different as default
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return self.textures[list(self.textures.keys())[0]].texture
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except IndexError:
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except IndexError:
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raise TileError("no textures to render!")
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raise TileError("no textures to render!")
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36
render.py
36
render.py
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@ -21,6 +21,13 @@ class Renderer:
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if i.ttype == "standard":
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if i.ttype == "standard":
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i.update(self.tiles)
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i.update(self.tiles)
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def inViewport(self, pos):
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if pos[0] < 0 or pos[0] > self.viewport[0] - 1:
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return False
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if pos[1] < 0 or pos[1] > self.viewport[1] - 1:
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return False
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return True
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def selectForRendering(self):
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def selectForRendering(self):
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"""
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"""
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Returns what tiles are in the viewport.
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Returns what tiles are in the viewport.
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@ -45,3 +52,32 @@ class Renderer:
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return tilesInScene
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return tilesInScene
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def render(self):
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board = [ ["."] * 24 ] * 80
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toRender = self.selectForRendering()
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for tile in toRender:
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rendered = tile.render()
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print(rendered)
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coords = tile.getCoords()
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print(len(rendered), len(rendered[0]))
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for j in range(len(rendered)):
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for i in range(len(rendered[0])):
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print(coords[0], coords[1])
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print(i, j)
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board[i + coords[0]][j + coords[1]] = rendered[i][j]
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return board
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def finalRender(self):
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rendered = self.render()
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for j in range(self.viewport[1] - 1):
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buf = []
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for i in range(self.viewport[0] - 1):
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buf.append(rendered[i][j])
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print(''.join(buf))
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