#!/usr/bin/env python3 from map import * from render import * def main(): textures = [] textures.append(Texture("char", "#", "hash")) textures.append(Texture("mchar", "simple", "simple")) for i in textures: i.load() tiles = [] for i in range(10, 20): for j in range(2, 8): t = Tile([i, j], "placeholder") t.addTexture(textures[0]) tiles.append(t) t = Tile([23, 2], "placeholder") t.addTexture(textures[1]) tiles.append(t) render = Renderer() [render.addTile(i) for i in tiles] render.finalRender() if __name__ == "__main__": main()