jsfw/net.c

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2022-08-29 17:27:03 -05:00
#include "net.h"
Message msg_device_info() {
MessageDeviceInfo m;
m.code = DeviceInfo;
Message s;
s.device_info = m;
return s;
}
int msg_deserialize(const uint8_t * buf, size_t len, Message * dst) {
// Decrement len so that it becomes the len of the data without the code.
if(len-- < 1) return -1;
// This ensures that only a byte is read instead of a full enum value
uint8_t code_byte = buf[0];
MessageCode code = (MessageCode) code_byte;
switch(code) {
case Heartbeat:
if(MSS_HEARTBEAT > len) return -1;
dst->code = code;
dst->heartbeat.alive = buf[1];
return 0;
case DeviceInfo:
if(MSS_DEVICE_INFO > len) return -1;
dst->code = code;
return 0;
case DeviceReport:
if(len < MSS_DEVICE_REPORT) return -1;
dst->code = code;
return 0;
case DeviceDestroy:
if(len < MSS_DEVICE_DESTROY) return -1;
dst->code = code;
return 0;
case ControllerState:
if(len < MSS_CONTROLLER_STATE) return -1;
dst->code = code;
dst->controller_state.led[0] = buf[1];
dst->controller_state.led[1] = buf[2];
dst->controller_state.led[2] = buf[3];
dst->controller_state.small_rumble = buf[4];
dst->controller_state.big_rumble = buf[5];
dst->controller_state.flash_on = buf[6];
dst->controller_state.flash_off = buf[7];
return 0;
default:
return -1;
}
}
// The indices have to match with msg_deserialize
int msg_serialize(uint8_t * buf, size_t len, Message msg) {
switch(msg.code) {
case Heartbeat:
if(MSS_HEARTBEAT >= len) return -1;
buf[0] = (uint8_t) msg.code;
buf[1] = msg.heartbeat.alive;
return 0;
case DeviceInfo:
if(MSS_DEVICE_INFO >= len) return -1;
buf[0] = (uint8_t) msg.code;
return 0;
case DeviceReport:
if(MSS_DEVICE_REPORT >= len) return -1;
buf[0] = (uint8_t) msg.code;
return 0;
case DeviceDestroy:
if(MSS_DEVICE_DESTROY >= len) return -1;
buf[0] = (uint8_t) msg.code;
return 0;
case ControllerState:
if(MSS_CONTROLLER_STATE >= len) return -1;
buf[0] = (uint8_t) msg.code;
buf[1] = msg.controller_state.led[0];
buf[2] = msg.controller_state.led[1];
buf[3] = msg.controller_state.led[2];
buf[4] = msg.controller_state.small_rumble;
buf[5] = msg.controller_state.big_rumble;
buf[6] = msg.controller_state.flash_on;
buf[7] = msg.controller_state.flash_off;
return 0;
default:
return -1;
}
}