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README.md
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# jsfw # jsfw
Utility to forward uevent devices over network through a tcp connection. Utility to forward evdev devices over network through a tcp connection.
# Usage
Start client:
```sh
jsfw client [server address] [server port]
```
Start server:
```sh
jsfw server [port]
```
When a device is connected to the server host, jsfw will notice it and assign it to one of the client which will in turn create a virtual device based on it.
The code can theoretically support any kind of device (mouse, keyboard, joystick...) but is artificially limited to PS4 controllers (see `hid.c::filter_event`), because the hidraw interface used to set additional device state (led color, flashing, rumble) only works with them. This could be easily edited tho (see `hid.c::apply_controller_state`, `net.h::MessageControllerState`, `net.c::{msg_serialize, msg_deserialize}` and `client.c::JControllerState`). To set the controller state from the client write the json state to the fifo (by default `/tmp/jsfw_fifo`).
The format for the controller state takes this form (comments not allowed):
```jsonc
{
"led_color": "#ff0000", // hex color string
"flash": [0.04, 0.11], // values are 0-1, first is time on second is time off
"rumble": [0, 0], // values are 0-1
}
```
Any value can be ommitted, extra values will be ignored.
Some aspect are easily configurable through `const.c`.
# Building # Building
@ -49,3 +17,144 @@ make jsfw
``` ```
output will be `./jsfw`. output will be `./jsfw`.
# Usage
## Background
Jsfw works with a server and one or more clients, each client has a configuration and so does the server. The server configuration assigns tags to devices based on a set of filter, for example, you could give the "Controller" tag to devices of a certain vendor and product id. The client configuration specifies what the client wants: it is a set of tags as well as a few additional properties for the virtual devices. To illustrate that a little better, a simple setup would have a server with this configuration:
```json
{
"controllers": [
{
"filter": { "vendor": "1234", "product": "0000" },
"tag": "Controller"
}
],
}
```
and a client with this one:
```json
{
"controllers": [
{
"tag": "Controller"
}
]
}
```
This would result in the server picking up any device with the vendor id `1234` and the product id `0000`, taging it as a `Controller` and forwarding it to the client when it connects.
## Configuration
Jsfw makes use of two json configurations to dictate the behaviour of both the server and client.
### Server
The server configuration specifies some of the server settings, as well as which devices to assign to which tag.
```js
// Any property can be ommitted, unless specified otherwise
// The values listed here are examples
{
"controllers": [
{
// (required) The tag to assign the to devices matching the filter
"tag": "Joystick",
// (default: accept any device) Requirements for a device to be assigned the tag
"filter": {
// (default: none) Optionally match the uniq of a device, expects a 17 long string of this form
"uniq": "aa:bb:cc:dd:ee:ff",
// (default: none) Optionally match the vendor code of the device, expects a 4 long hex string
"vendor": "054c",
// (default: none) Optionally match the product code of the device, expects a 4 long hex string
"product": "abcd",
// (default: false) Wether to check for a js* entry in the device tree, useful to match only the
// controller when a device has multiple events (i.e in the case of a ps4 controller one device has
// a js and is the controller, and another, with the same uniq/vendor/product, is the mouse and keyboard).
"js": true,
// (default: none) Optionally match the name of the device
"name": "Asus keyboard"
},
// Additional properties for the jsfw behaviour, some properties may act as a filter.
"properties": {
// (default: false) Wether this device can be shared by multiple client
"duplicate": true,
// (default: false) Wether the devices are dualshock 4 controllers that can be controlled
// through the hidraw interface, this allows changing the led colors from the client by writing
// json to the fifo (see client configuration). If this is enabled, any device whose hidraw interface
// can't be found will be filtered out
"ps4_hidraw": true
}
}
],
// (default: 1s) Number of seconds between each poll for physical devices
"poll_interval": 2.5,
// (default: 2s) Number of seconds to wait for a client's request before closing the connection
"request_timeout": 10
}
```
The client configuration specifies what devices the client wants as well as under what name/properties should they appear
```js
// Any property can be ommitted, unless specified otherwise
// The values listed here are examples
{
"controllers": [
{
// (required) Tag of the device to request
"tag": "Joystick",
// (default: 6969) Vendor code for the virtual device, expects a 4 long hex string
"vendor": "dead",
// (default: 0420) Product code for the virtual device, expects a 4 long hex string
"product": "beef",
// (default: "JSFW Virtual Device") Name for the virtual device
"name": "Emanuel"
}
],
// (default: "/tmp/jsfw_fifo") Path to the fifo for hidraw
"fifo_path": "/tmp/gaming",
// (default: 5s) Number of seconds between retries when connecting to the server
"retry_delay": 2.5
}
```
Additionaly messages can be sent to the client's fifo to change the led colors (and more) of ps4\_hidraw devices, these take the form:
```js
// Any property can be ommitted, unless specified otherwise
// The values listed here are examples
{
// (default: 0) Index of the device to send the state to, this is the index in the client configuration controllers list
"index": 1,
// (default: [0, 0]) Setting for the rumble, values are in range 0-255 first element is small rumble, second is big
"rumble": [255, 0],
// (default: [0, 0]) Setting for led flash, values are in range 0-255, first element is led on, second is led off
"false": [0, 255],
// (default: "#FFFFFF") Hex color for the led
"led_color": "#FF0000"
}
```
## Execution
To start the server:
```sh
./jsfw server [port] [path to config]
```
To start the client:
```sh
./jsfw client [address] [port] [path to config]
```
# Contributing
lol, lmao even. (nah just issues/PR I guess)

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#include <stdint.h> #include <stdint.h>
#include <time.h> #include <time.h>
// These are default values for the most part
// Any value updated here should also be updated in README.md
// How long between each device poll // How long between each device poll
const struct timespec POLL_DEVICE_INTERVAL = {.tv_sec = 1, .tv_nsec = 0}; const struct timespec POLL_DEVICE_INTERVAL = {.tv_sec = 1, .tv_nsec = 0};
// How long (in ms) to wait for a request message on a connection before giving up // How long (in ms) to wait for a request message on a connection before giving up