# jsfw Utility to forward uevent devices over network through a tcp connection. # Usage Start client: ```sh jsfw client [server address] [server port] ``` Start server: ```sh jsfw server [port] ``` When a device is connected to the server host, jsfw will notice it and assign it to one of the client which will in turn create a virtual device based on it. The code can theoretically support any kind of device (mouse, keyboard, joystick...) but is artificially limited to PS4 controllers (see `hid.c::filter_event`), because the hidraw interface used to set additional device state (led color, flashing, rumble) only works with them. This could be easily edited tho (see `hid.c::apply_controller_state`, `net.h::MessageControllerState`, `net.c::{msg_serialize, msg_deserialize}` and `client.c::JControllerState`). To set the controller state from the client write the json state to the fifo (by default `/tmp/jsfw_fifo`). The format for the controller state takes this form (comments not allowed): ```jsonc { "led_color": "#ff0000", // hex color string "flash": [0.04, 0.11], // values are 0-1, first is time on second is time off "rumble": [0, 0], // values are 0-1 } ``` Any value can be ommitted, extra values will be ignored. Some aspect are easily configurable through `const.c`. # Building ## Dependencies None apart from libc, libmath, pthreads, and linux headers. ## Compiling Use the makefile, or open it and do things by hand, there's nothing magic in there. ```sh make jsfw ``` output will be `./jsfw`.