# jsfw Utility to forward evdev devices over network through a tcp connection. # Building ## Dependencies None apart from libc, libmath, pthreads, and linux headers. ## Compiling Use the makefile, or open it and do things by hand, there's nothing magic in there. ```sh make jsfw ``` output will be `./jsfw`. # Usage ## Background Jsfw works with a server and one or more clients, each client has a configuration and so does the server. The server configuration assigns tags to devices based on a set of filter, for example, you could give the "Controller" tag to devices of a certain vendor and product id. The client configuration specifies what the client wants: it is a set of tags as well as a few additional properties for the virtual devices. To illustrate that a little better, a simple setup would have a server with this configuration: ```json { "controllers": [ { "filter": { "vendor": "1234", "product": "0000" }, "tag": "Controller" } ], } ``` and a client with this one: ```json { "controllers": [ { "tag": "Controller" } ] } ``` This would result in the server picking up any device with the vendor id `1234` and the product id `0000`, taging it as a `Controller` and forwarding it to the client when it connects. ## Configuration Jsfw makes use of two json configurations to dictate the behaviour of both the server and client. ### Server The server configuration specifies some of the server settings, as well as which devices to assign to which tag. ```js // Any property can be ommitted, unless specified otherwise // The values listed here are examples { "controllers": [ { // (required) The tag to assign the to devices matching the filter "tag": "Joystick", // (default: accept any device) Requirements for a device to be assigned the tag "filter": { // (default: none) Optionally match the uniq of a device, expects a 17 long string of this form "uniq": "aa:bb:cc:dd:ee:ff", // (default: none) Optionally match the vendor code of the device, expects a 4 long hex string "vendor": "054c", // (default: none) Optionally match the product code of the device, expects a 4 long hex string "product": "abcd", // (default: false) Wether to check for a js* entry in the device tree, useful to match only the // controller when a device has multiple events (i.e in the case of a ps4 controller one device has // a js and is the controller, and another, with the same uniq/vendor/product, is the mouse and keyboard). "js": true, // (default: none) Optionally match the name of the device "name": "Asus keyboard" }, // Additional properties for the jsfw behaviour, some properties may act as a filter. "properties": { // (default: false) Wether this device can be shared by multiple client "duplicate": true, // (default: false) Wether the devices are dualshock 4 controllers that can be controlled // through the hidraw interface, this allows changing the led colors from the client by writing // json to the fifo (see client configuration). If this is enabled, any device whose hidraw interface // can't be found will be filtered out "ps4_hidraw": true } } ], // (default: 1s) Number of seconds between each poll for physical devices "poll_interval": 2.5, // (default: 2s) Number of seconds to wait for a client's request before closing the connection "request_timeout": 10 } ``` The client configuration specifies what devices the client wants as well as under what name/properties should they appear ```js // Any property can be ommitted, unless specified otherwise // The values listed here are examples { "controllers": [ { // (required) Tag of the device to request "tag": "Joystick", // (default: 6969) Vendor code for the virtual device, expects a 4 long hex string "vendor": "dead", // (default: 0420) Product code for the virtual device, expects a 4 long hex string "product": "beef", // (default: "JSFW Virtual Device") Name for the virtual device "name": "Emanuel" } ], // (default: "/tmp/jsfw_fifo") Path to the fifo for hidraw "fifo_path": "/tmp/gaming", // (default: 5s) Number of seconds between retries when connecting to the server "retry_delay": 2.5 } ``` Additionaly messages can be sent to the client's fifo to change the led colors (and more) of ps4\_hidraw devices, these take the form: ```js // Any property can be ommitted, unless specified otherwise // The values listed here are examples { // (default: 0) Index of the device to send the state to, this is the index in the client configuration controllers list "index": 1, // (default: [0, 0]) Setting for the rumble, values are in range 0-255 first element is small rumble, second is big "rumble": [255, 0], // (default: [0, 0]) Setting for led flash, values are in range 0-255, first element is led on, second is led off "flash": [0, 255], // (default: "#FFFFFF") Hex color for the led "led_color": "#FF0000" } ``` ## Execution To start the server: ```sh ./jsfw server [port] [path to config] ``` To start the client: ```sh ./jsfw client [address] [port] [path to config] ``` # Contributing lol, lmao even. (nah just issues/PR I guess)