move modules to src/modules and add some other ones
This commit is contained in:
parent
733c381b41
commit
e107e28947
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@ -0,0 +1,43 @@
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from modules.wires import WiresModule
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from modules.button import ButtonModule
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from modules.password import PasswordModule
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modules = {
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'wires': WiresModule,
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'button': ButtonModule,
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'keypad': None,
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'simon': None,
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'first': None,
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'memory': None,
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'morse': None,
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'compwires': ComplicatedWiresModule,
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'seqwires': None,
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'maze': None,
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'password': PasswordModule,
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'vent': None,
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'discharge': None,
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'knob': None,
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}
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indicators = [
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'SND',
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'CLR',
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'CAR',
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'IND',
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'FRQ',
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'SIG',
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'NSA',
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'MSA',
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'TRN',
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'BOB',
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'FRK',
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]
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ports = [
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'DVI',
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'Para',
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'PS2',
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'RJ45',
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'Serial',
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'RCA',
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]
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@ -0,0 +1,69 @@
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from enum import Enum, auto
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from prompt_toolkit import prompt
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from prompt_toolkit.completion import WordCompleter
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class ButtonAction(Enum):
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RELEASE = auto(),
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HOLD = auto()
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class ButtonModule:
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def __init__(self, color, text, state):
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self.color = color
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self.text = text.lower()
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self.state = state
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def solve(self):
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if self.color == "blue" and self.text == "abort":
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return ButtonAction.HOLD
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elif self.state.batteries > 1 and self.text == "detonate":
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return ButtonAction.RELEASE
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try:
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if self.color == "white" and self.indicators["CAR"] == True:
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return ButtonAction.HOLD
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except KeyError: pass
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try:
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if self.state.batteries > 2 and self.indicators["FRK"] == True:
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return ButtonAction.RELEASE
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except KeyError: pass
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if self.color == "yellow":
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return ButtonAction.HOLD
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elif self.color == "red" and self.text == "hold":
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return ButtonAction.RELEASE
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return ButtonAction.HOLD
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def hold(self, color):
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if color == "blue":
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return 4
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elif color == "white":
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return 1
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elif color == "yellow":
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return 5
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return 1
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@classmethod
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def interactive(cls, state, cmdline):
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print("Please enter button color")
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color = prompt('button> ')
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print("Please enter button text")
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text = prompt('button> ')
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button = cls(color, text, state)
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result = button.solve()
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if result == ButtonAction.HOLD:
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print("What is the held button color")
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heldcolor = prompt('button> ')
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print("Release until the timer has a {} in any position".format(
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str(button.hold(heldcolor))
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))
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else:
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print("Release")
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@ -1,4 +1,6 @@
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from enum import Enum, auto
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from enum import Enum, auto
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from prompt_toolkit import prompt
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from prompt_toolkit.completion import WordCompleter
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class MappedAction(Enum):
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class MappedAction(Enum):
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CUT_UNCONDITIONALLY = auto(),
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CUT_UNCONDITIONALLY = auto(),
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@ -11,18 +13,7 @@ class FinalAction(Enum):
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CUT = auto(),
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CUT = auto(),
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NO_CUT = auto()
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NO_CUT = auto()
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class GlobalState:
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class ComplicatedWiresModule:
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def __init__(self, serial, parallel, batteries):
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self.serial = serial
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self.parallel = parallel
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self.batteries = batteries
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if int(self.serial[-1]) % 2 == 0:
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self.serial_even = True
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else:
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self.serial_even = False
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class ComplicatedWire:
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def __init__(self, red, blue, star, led, state):
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def __init__(self, red, blue, star, led, state):
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self.red = red
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self.red = red
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self.blue = blue
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self.blue = blue
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@ -63,7 +54,6 @@ class ComplicatedWire:
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def resolveAction(self):
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def resolveAction(self):
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action = self.getAction()
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action = self.getAction()
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print(action)
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if action == MappedAction.CUT_UNCONDITIONALLY:
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if action == MappedAction.CUT_UNCONDITIONALLY:
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return FinalAction.CUT
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return FinalAction.CUT
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@ -72,12 +62,12 @@ class ComplicatedWire:
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return FinalAction.NO_CUT
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return FinalAction.NO_CUT
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elif action == MappedAction.CUT_IF_DIGIT_EVEN:
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elif action == MappedAction.CUT_IF_DIGIT_EVEN:
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if self.state.serial_even:
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if self.state.serial.is_even:
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return FinalAction.CUT
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return FinalAction.CUT
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return FinalAction.NO_CUT
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return FinalAction.NO_CUT
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elif action == MappedAction.CUT_IF_PARALLEL:
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elif action == MappedAction.CUT_IF_PARALLEL:
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if self.state.parallel:
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if 'Para' in self.state.ports:
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return FinalAction.CUT
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return FinalAction.CUT
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return FinalAction.NO_CUT
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return FinalAction.NO_CUT
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@ -87,22 +77,23 @@ class ComplicatedWire:
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return FinalAction.NO_CUT
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return FinalAction.NO_CUT
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@classmethod
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@classmethod
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def human_helper(cls):
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def interactive(cls, state, cmdline):
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serial = input("serial (string)? ")
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completer = WordCompleter(['red', 'blue', 'star', 'led', 'quit', 'exit'])
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parallel = cls.custom_bool(input("parallel (bool)? "))
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batteries = int(input("number of batteries (int)? "))
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red = cls.custom_bool(input("is red (bool)? "))
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# there are 6 wires in the complicated wires module
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blue = cls.custom_bool(input("is blue (bool)? "))
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while True:
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star = cls.custom_bool(input("is star (bool)? "))
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text = prompt('compwires> ', completer=completer, complete_while_typing=True)
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led = cls.custom_bool(input("is led (bool)? "))
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print(red, blue, star, led)
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if text == "quit":
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return
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state = GlobalState(serial, parallel, batteries)
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elif text == "exit":
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wire = cls(red, blue, star, led, state)
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return
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print(wire.resolveAction())
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attr = [i in text for i in ['red', 'blue', 'star', 'led']]
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if __name__ == "__main__":
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try:
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ComplicatedWire.human_helper()
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print("CUT" if cls(*attr, state).resolveAction() == FinalAction.CUT else "NO CUT")
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except AttributeError:
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print("the state hasn't been completed. maybe fill out the serial?")
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from prompt_toolkit import prompt
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from prompt_toolkit.completion import WordCompleter
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class WiresModule:
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def __init__(self, wires, state):
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self.state = state
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self.wires = wires.split(' ')
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self.len = len(self.wires)
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def solve(self):
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# prints the solved solution
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if self.len == 3:
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if not 'red' in self.wires:
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return "second wire"
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elif self.wires[-1] == "white":
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return "last wire"
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elif self.wires.count('blue') > 1:
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return "last blue wire"
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else:
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return "last wire"
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elif self.len == 4:
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if self.wires.count('red') > 1 and self.state.serial.is_odd:
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return "last red wire"
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elif self.wires[-1] == 'yellow' and not 'red' in self.wires:
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return "first wire"
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elif self.wires.count('blue') == 1:
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return "first wire"
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elif self.wires.count('yellow') > 1:
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return "last wire"
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else:
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return "second wire"
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elif self.len == 5:
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if self.wires[-1] == 'black' and self.state.serial.is_odd:
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return "fourth wire"
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elif self.wires.count('red') == 1 and self.wires.count('yellow') > 1:
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return "first wire"
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elif not 'black' in self.wires:
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return "second wire"
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else:
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return "first wire"
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elif self.len == 6:
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if not 'yellow' in self.wires and self.state.serial.is_odd:
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return "third wire"
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elif self.wires.count('yellow') == 1 and self.wires.count('white') > 1:
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return "fourth wire"
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elif not 'red' in self.wires:
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return "last wire"
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else:
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return "fourth wire"
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@classmethod
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def interactive(cls, state, cmdline):
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completer = WordCompleter(['red', 'blue', 'yellow', 'white', 'black'])
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print("Please enter wire colors from top to bottom.")
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text = prompt('wires> ', completer=completer, complete_while_typing=True)
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wires = WiresModule(text, state)
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print("cut the {}".format(wires.solve()))
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return
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@ -0,0 +1,131 @@
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from constants import modules, indicators, ports
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from prompt_toolkit import PromptSession
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from prompt_toolkit.completion import NestedCompleter
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maincompleter = NestedCompleter.from_nested_dict({
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'help': None,
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'mark': None,
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'serial': None,
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'strike': None,
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'batteries': None,
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'eval': None,
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'indicator': {*[indicator for indicator in indicators]},
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'ports': {*[port for port in ports]},
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'mod': {*["mod {}".format(module) for module in modules.keys()]},
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})
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class Serial:
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def __init__(self, serial):
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self.serial = serial.lower()
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@property
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def is_even(self):
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if int(self.serial[-1]) % 2 == 0:
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return True
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return False
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@property
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def is_odd(self):
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return not self.is_even
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@property
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def vowel(self):
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for vowel in ['a', 'e', 'i', 'o', 'u']:
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if vowel in self.serial:
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return True
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return False
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@property
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def no_vowel(self):
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return not self.vowel
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@property
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def text(self):
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return self.serial
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class GlobalBombState:
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def __init__(self):
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self.indicators = {}
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self.ports = []
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self._serial = None
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self.batteries = 0
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self.modulecount = 0
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self.strikes = 0
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@property
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def serial(self):
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return self._serial
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@serial.setter
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def serial(self, serial):
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self._serial = Serial(serial)
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def update_toolbar(self):
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return "help for help, ports: {}, ind: {}, batt: {}, serial: {}, strikes {}".format(
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self.ports, self.indicators, str(self.batteries), self.serial.text if self.serial else "?", str(self.strikes)
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)
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session = PromptSession(completer=maincompleter)
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state = GlobalBombState()
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while True:
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userinput = session.prompt("ktane> ", bottom_toolbar=state.update_toolbar(), complete_while_typing=True)
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splitted = userinput.split(' ')
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tokens = len(splitted)
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command = splitted[0]
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if command == "mod":
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if tokens == 1:
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print(modules.keys())
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elif tokens > 1:
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if splitted[1].isnumeric():
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state.modulecount = int(splitted[1])
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print("module count set to {}".format(str(state.modulecount)))
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else:
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try:
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selectedmodule = modules[splitted[1]]
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if selectedmodule:
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selectedmodule.interactive(state, splitted[2:])
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else:
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print("this module doesn't exist!")
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except IndexError:
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print("you didn't specify a module")
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elif command == "serial": # set the serial number
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try:
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state.serial = splitted[1]
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print("serial number set to {}".format(state.serial.text))
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except IndexError:
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print("specify a serial number, perhaps?")
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elif command == "batteries":
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try:
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state.batteries = int(splitted[1])
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print("battery count set to {}".format(str(state.batteries)))
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except IndexError:
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print("specify a number of batteries, perhaps?")
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elif command == "strike":
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state.strikes += 1
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print("strike given")
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elif command == "ports":
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try:
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state.ports.append(splitted[1])
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print("appeneded port {}".format(splitted[1]))
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except IndexError:
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print("specify a port type")
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elif command == "indicator":
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try:
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state.indicators[splitted[1]] = True if splitted[2] == 't' else False
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print("added indicator {} with state {}".format(
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splitted[1], state.indicators[splitted[1]]
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))
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except IndexError: print("specify an indicator and a state")
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elif command == "eval":
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eval(' '.join(splitted[1:]))
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