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11
TODO
11
TODO
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@ -1,11 +0,0 @@
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TODO
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----
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- make an interface for picking moves
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- make an interface, period
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- back-propagate values up the tree
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BUGS
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----
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- test framework makes mistake
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125
board2.py
125
board2.py
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@ -1,125 +0,0 @@
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#!/usr/bin/env python
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import copy
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from pos import TwoDPos
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class BoardTools:
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def __init__(self):
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pass
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def winning(self, b):
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for i in range(3):
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if b[i][0] == b[i][1] == b[i][2]:
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if b[i][0] != Board.unplayed:
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return b[i][0]
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if b[0][i] == b[1][i] == b[2][i]:
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if b[0][i] != Board.unplayed:
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return b[0][i]
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if b[0][0] == b[1][1] == b[2][2]:
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if b[0][0] != Board.unplayed:
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return b[0][0]
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if b[2][0] == b[1][1] == b[0][2]:
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if b[2][0] != Board.unplayed:
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return b[2][0]
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spaces = 0
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for i in range(3):
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for j in range(3):
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if b[i][j] != Board.unplayed:
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spaces += 1
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if spaces == 9:
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return Board.tie
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return Board.unplayed
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class Board:
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unplayed = 0
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cross = 1
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nought = 2
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tie = 3
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def __init__(self):
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self.board = [
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[
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[
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[Board.unplayed for i in range(3)]
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for j in range(3)
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]
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for k in range(3)
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]
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for l in range(3)
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]
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self.moves = []
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self.turn = Board.cross
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def copy(self):
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new = Board()
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new.board = copy.deepcopy(self.board)
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new.moves = copy.deepcopy(self.moves)
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new.turn = copy.deepcopy(self.turn)
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return new
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def set(self, a, b, c, d, val):
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self.board[a][b][c][d] = val
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def get(self, a, b, c, d):
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return self.board[a][b][c][d]
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def alternate(self):
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if self.turn == Board.cross:
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self.turn = Board.nought
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else:
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self.turn = Board.cross
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def subWin(self, x, y):
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return BoardTools.winning(None, self.board[x][y])
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def metaboard(self):
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return [[BoardTools.winning(None, self.board[x][y]) for x in range(3)] for y in range(3)]
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def win(self):
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return BoardTools.winning(self.metaboard())
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def append(self, move):
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self.moves.append(move)
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self.set(*move.local(), self.turn)
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self.alternate()
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def reachableEmpty(self):
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metaboard = self.metaboard()
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buf = []
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for i in range(3):
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for j in range(3):
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if metaboard[j][i] == Board.unplayed:
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for k in range(3):
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for l in range(3):
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if self.board[i][j][k][l] == Board.unplayed:
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buf.append(TwoDPos(TwoDPos.l, (i, j, k, l)))
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return buf
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def possible(self):
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# check if board is in final state
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isFinal = BoardTools.winning(self, self.metaboard())
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if isFinal in [Board.tie, Board.cross, Board.nought]:
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return []
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try:
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move = self.moves[-1]
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except IndexError:
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buf = []
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for i in range(3):
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for j in range(3):
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for k in range(3):
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for l in range(3):
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buf.append(TwoDPos(TwoDPos.l, (i, j, k, l)))
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return buf
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local = move.local()
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if self.subWin(local[2], local[3]) in [Board.tie, Board.nought, Board.cross]:
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return self.reachableEmpty()
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buf = []
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for i in range(3):
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for j in range(3):
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if self.board[local[2]][local[3]][i][j] == Board.unplayed:
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buf.append(TwoDPos(TwoDPos.l, (local[2], local[3], i, j)))
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return buf
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138
cli.py
138
cli.py
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@ -1,138 +0,0 @@
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#!/usr/bin/env python
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from board2 import Board
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from board2 import BoardTools
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from pos import TwoDPos
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from pos import TwoDUtils
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from node import Node
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class StateError(BaseException):
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pass
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piecemaps = {
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0: '.',
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1: 'x',
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2: 'o',
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}
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mappings = TwoDUtils.reverse
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def tree_of_node(node, count=5):
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if count == 1:
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score = 0
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for i in range(9):
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for j in range(9):
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p = TwoDPos(TwoDPos.g, (i + 1, j + 1))
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a, b, c, d = p.local()
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if node.inner.board[a][b][c][d] == Board.cross:
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score += 1
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elif node.inner.board[a][b][c][d] == Board.nought:
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score -= 1
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return score
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parent = node
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print("considering board with moveset " + str(parent.inner.moves))
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possible = parent.inner.possible()
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if len(possible) != 0:
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print("permuting!")
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for i in possible:
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copy = parent.inner.copy()
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copy.append(i)
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childnode = Node()
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childnode.inner = copy
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parent.children.append(childnode)
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for i in parent.children:
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tree_of_node(i, count - 1)
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else:
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print("calculated score")
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rawscore = BoardTools.winning(None, parent.inner.metaboard())
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if rawscore == Board.cross:
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score = -1
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elif rawscore == Board.nought:
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score = 1
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elif rawscore == Board.tie:
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score = 0
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else:
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score = None
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raise StateError("aaaa")
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print("score" + str(score))
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return score
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def render(board):
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print("123 456 789")
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moves = board.possible()
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moves = [i.glob() for i in moves]
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for i in range(9):
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buf = []
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for j in range(9):
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ri = mappings[i]
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string = ''.join([ri, str(j + 1)])
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pos = TwoDPos(TwoDPos.g, string)
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item = board.get(*pos.local())
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if string in moves:
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buf.append('?')
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else:
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buf.append(piecemaps[item])
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if j in [2, 5]:
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buf.append(" | ")
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if j == 8:
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buf.append(" " + ri)
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print(''.join(buf))
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if i in [2, 5]:
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print("----+-----+----")
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print("to play: " + str(board.turn))
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def help_text():
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print("m - make a move")
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print("p - see coordinates of legal moves")
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print("t - see whose turn it is")
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print("r - render the board to the screen")
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print("q - quit program")
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print("h - show help (this list)")
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def move(board, move):
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move = TwoDPos(TwoDPos.g, move)
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print(move)
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board.append(move)
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def possibilities(board):
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print(board.possible())
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def turn(board):
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print("to play: " + str(board.turn))
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def main():
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b = Board()
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print("type h for help")
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while True:
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# try:
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cmd = input("> ")
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spl = cmd.split(' ')
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if spl[0] == "m":
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move(b, spl[1])
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elif spl[0] == "p":
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possibilities(b)
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elif spl[0] == "t":
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turn(b)
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elif spl[0] == "r":
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render(b)
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elif spl[0] == "h":
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help_text()
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elif spl[0] == "z":
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# create node from current board
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node = Node()
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node.inner = b
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tree_of_node(node)
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elif spl[0] == "q":
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break;
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# except:
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# print("error occured")
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return
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if __name__ == "__main__":
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main()
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17
node.py
17
node.py
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# node implementation
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class Node:
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def __init__(self):
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self.children = []
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self.score = None
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self.inner = None
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def calculate(self):
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if self.children == []:
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return self.score
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total = 0
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items = 0
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for i in self.children:
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score = i.calculate()
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if score != None:
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items += 1
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total += score
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20
pos.py
20
pos.py
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@ -21,26 +21,16 @@ class TwoDPos:
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l = 1
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def __init__(self, mode, param):
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if mode == TwoDPos.g:
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try:
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self.pos = (
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TwoDUtils.mappings[param[0]],
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int(param[1]) - 1,
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)
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except KeyError:
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self.pos = (
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int(param[0]) - 1,
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int(param[1]) - 1,
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)
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self.pos = (
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TwoDUtils.mappings[param[0]],
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int(param[1]) - 1,
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)
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elif mode == TwoDPos.l:
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self.pos = (
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param[0] * 3 + param[2],
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param[1] * 3 + param[3],
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param[1] * 3 + param[3] + 1,
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)
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def __repr__(self):
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return ' '.join([self.glob(), str(self.local())])
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def glob(self):
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ret = []
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ret.append(TwoDUtils.reverse[self.pos[0]])
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51
test.py
51
test.py
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@ -1,51 +0,0 @@
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#!/usr/bin/env python3
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from board2 import Board
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from pos import TwoDPos
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b = Board()
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print(b.possible())
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print("moving to d4")
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b.append(TwoDPos(TwoDPos.g, "d4"))
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print(b.possible())
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print("moving to b2")
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b.append(TwoDPos(TwoDPos.g, "b2"))
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print(b.possible())
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print("moving to d5")
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b.append(TwoDPos(TwoDPos.g, "d5"))
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print(b.possible())
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print("moving to b5")
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b.append(TwoDPos(TwoDPos.g, "b5"))
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print(b.possible())
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print("moving to d6")
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b.append(TwoDPos(TwoDPos.g, "d6"))
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print(b.possible())
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print("moving to b8")
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b.append(TwoDPos(TwoDPos.g, "b8"))
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print(b.possible())
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print("there should be a square captured in the middle")
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print("moving to a7")
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b.append(TwoDPos(TwoDPos.g, "a7"))
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print(b.possible())
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print("moving to c3")
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b.append(TwoDPos(TwoDPos.g, "c3"))
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print(b.possible())
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print("moving to g7")
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b.append(TwoDPos(TwoDPos.g, "g7"))
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print(b.possible())
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print("moving to b3")
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b.append(TwoDPos(TwoDPos.g, "b3"))
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print(b.possible())
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print("moving to d7")
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b.append(TwoDPos(TwoDPos.g, "d7"))
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print(b.possible())
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print("moving to a3")
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b.append(TwoDPos(TwoDPos.g, "a3"))
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print(b.possible())
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print("moving to c9")
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b.append(TwoDPos(TwoDPos.g, "c9"))
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print(b.possible())
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print("moving to g9")
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b.append(TwoDPos(TwoDPos.g, "g9"))
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print(b.possible())
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